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Project Type
Chariot racing mobile game.
Role
3D artist
In 2020, I contributed to "Ancient Raider's," a mobile game featuring a Roman-inspired chariot racing arena.
As a 3D artist on the team, I encountered a unique challenge: the project demanded intricate details while adhering to strict poly count limitations.
To overcome this, I used Substance Designer to create trim sheets for environment props, ensuring efficiency without sacrificing quality. The entire arena was crafted under 12,000 quads, showcasing the power of creative problem-solving in game development.
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